Superhero movies can often be more trouble than they’re worth, with too many artless, pedestrian films in the past few years. Unless they have a distinctive style, they’re just terrible, or, even worse, forgettable.
For every worthwhile superhero movie, there are half a dozen mediocre ones, as rock-solid concepts like the Fantastic Four and Daredevil fail to translate to film with any life or vigour. Even though they’re often based on some outstanding comics, the films just feel like bland product. No style, no love.
But some of them…
Some of them can really move, man….
My single favourite moment in any superhero film ever is the bit in Sam Raimi’s first Spider-Man film where Spidey first slings his webs and swings down the street. It’s a split second moment – Peter Parker is chasing after the man who killed his uncle, and comes to a section of the city where it’s too far to jump, and all he can do is swing.
And it all starts to go wrong – we’ve already seen Peter Parker unable to figure out the swing thing earlier in the film – and he’s heading for another face-plant in another brick wall when he sends out another web line, and uses his momentum to carry him forward to the next, and he starts swinging down the street.
There is no other part in the Spider-Man films – or any superhero film - that matches this moment for me. Seeing Spidey swing down the Manhattan street, almost bouncing along as he moves gracefully through the city landscape, really was the moment that I always wanted in a Spider-Man film. The whole movie hasn’t aged that well, and some other parts of the film are just cringworthy, but I don’t care about that, because I got to see Spidey swing, and it was a beautiful thing to see.
(Incidentally, when I did visit New York a couple of years after the film, and after a lifetime of Marvel comics, it was extraordinarily pleasing to see that it was the only city in the world where Spider-Man would work, with all those tall, looming buildings. All I could think about when walking down Broadway was that Spidey could easily leap from building to building in this modern metropolis. (And all I could think about when I was on the subway was the Inferno crossover from the late eighties…)).
Storywise, superhero movies often take a lot from the original comics without really improving on the source material, but one of the things film can do that comics can’t is movement, so it’s baffling that more thought isn’t put into the body language of a cinematic superhero.
The art of cinema does some things better than any other medium, including montage, the use of sound and music, and the movement of a human body in intimate detail. Plays, ballet and other dance-based arts don’t have the immediacy that film can bring - you can’t follow a live performance sitting on somebody’s shoulders - but film can get in close, or back away, as the subject dictates.
And this is the big thing film does that comic books can't. Comics are a static medium, with talented artists able to create illusions of movement and speed, and even the best animation is never quite as graceful as the humble human body. Characters sit on the page, but move across the screen.
I’ve got movement on the mind mainly because I’ve been watching a bunch of Michael Mann films recently. (You can’t just watch one – I caught the last five minutes of Miami Vice on TV the other night, and had to watch the whole film again the next day, and then had to watch Heat and Last of the Mohicans to get the Mann out of the system.)
One of the things I like most about Mann’s films – and there are a lot of things I like in Mann’s films - is the way the characters move across the screen. You can read entire motivations and whole backstories in the way one character scratches his eyebrow, and everything you need to know about somebody can be seen in the way they walk.
Even though this can be seen in every movie (and TV show) Mann does, the best example is still the two main men in Heat, with Al Pacino a barrel of energy, popping across the screen, while De Niro is smooth, fast and methodical in every move he makes.
It’s frustrating that more filmmakers don't take the time to care about how somebody enters a room like Mann does, but that's what makes his films so memorable, slick moves, sharp turns and sudden action. It's even more frustrating that nobody really thinks about that kind of movement in superhero films
Even within the limitations of the four-colour medium, the best superhero artists have always captured the grace and power of gods and aliens and mystery men – something superhuman.
Some superhero films take the common man route, bringing superheroes down to our level, and having them move like mortal men. Others go to far the other way – and end up trapped in a land constant slow-motion and overblown visual effects.
But then there are films like Christopher Nolan's Dark Knight movies, where everybody is walking around like they're in a Michael Mann film. (Jim Gordon could totally take down Neil McCauley.) The best performances are those who use their body language to do their talking – Heath Ledger's slinking, darting physical performance as the Joker is a large part of the character's success in that film.
Batman is – of course – still stuck in those big bloody rubber bat suits, and it was a minor technological miracle when they changed the suit so he could move his head slightly to the left. No film has yet been been able to capture the grace of Batman swinging between Gotham towers.
But there is always hope. I like the way Superman moves in the trailers for his new movie, including the rockin' super-punching and the way Henry Cavill walks as if he's holding on to the planet, because he'd fly off into space if he let go.
And I still like watching Spider-Man swing through the streets. Each new Spidey film since the first one has improved on the original's movement, and while none of them have the awesome impact of that first swing through the streets, there is little I like more than watching Spider-man swing, baby, swing.
Friday, May 24, 2013
Sunday, May 19, 2013
Trade missions: Sandman, Scalped and the Goon
I'm totally addicted to comic books, so every now and then I go into a comic shop, and I'm determined not to leave until I buy something. I don't know what it is when I walk in the door – I just want a new comic. I get a comic itch that must be scratched.
Sometimes, this isn't as easy as it should be. Looking around the store, I'll have everything I really want, and everything that is left is just too expensive or too mediocre.
That's when it's a good time to pick up part of a series that I've had my eye on for a while, even if there are still many other parts to collect. That's when it's a good time to complete another decent chunk of a long, complex story.
That's when I need a trade mission.
My very first trade mission was Neil Gaiman's Sandman series. I only started getting it on a monthly basis with the World's End arc, two-thirds of the way through the series, and I was desperate to read the earlier parts of the story. Fortunately, it was one of the first long-form comic series to be completely collected, and it was relatively easy to get all the other pre-#50 issues in book form.
This was in the early nineties, and I had never really been able to read such large chunks of a single comic before. I still remember the absolute delight I felt when I was 150 pages into The Doll's House, and realised I still had a 100 pages to go, because I was enjoying the story so much. After a long diet of bite-sized 22-page comics, something that went on for hundreds of pages, and used that length in an interesting way, was just wonderful. I loved the trade paperback format for comics, and I still do, with bookcases full of them these days, (including those Sandman volumes, which I still dust off every couple of years).
That first mission took me about a year, because I didn't live anywhere near a comic shop, and I could only get my hands on a new book about once every two month or so. But I eventually got them all, and had the whole story, and after a lifetime of piecemeal comic reading, where there was no guarantee that every monthly chapter would show up, that was the way to go.
The first few years of getting trade collections of significant comics were a little feverish, as I completed runs of things like Sin City or Grendel fairly quickly, but then I started buying series in book form that weren't so immediately exciting, even if they could end up proving just as rewarding.
Ever since those Sandman days, there has always been some other series I've collected in that way. There are always comics that rack up a phenomenal amount of issues before I can ever get to them, which turns into a phenomenal amount of collected editions. And once I decide to get into a series, it could take years to get them all, simply because there were so bloody many of them. Series like Jeff Smith's Bone, or The Walking Dead, or the first Ultimate books, racked up more than a dozen trades, very quickly. (It's certainly arguable that Marvel's Ultimate universe lost a lot of its sheen once there were so many books it became a chore to collect them all.)
But while I'm always grateful when something large is collected in one, easy format – the Bone complete edition is still my absolute favouirite example of this – I also like chipping away at a long run of collections. They can be quite expensive in this part of the world, it's still unusual to find a decent-sized trade paperback that retails for less than forty bucks, and that's the main reason for taking so bloody long, but that's not necessarily a bad thing.
If there are more than six books in a series, the pattern is always the same – a few tentative steps, (usually sparked by some kind of cheap deal), followed by a long period of consolidation, picking up books here and there, when I see them on sale, or when the itch needs scratching, followed by a blitzkrieg of the last few volumes.
And that's how it's gone for the past 20 years, ever since Sandman showed the way. When I desperately need a comic fix, there is always another trade to go for. It's never as good as finding something I've been after for ages, or – even better – finding a book I didn't even know existed but have to have RIGHT NOW (the most recent Bagge book was one of these), but it's better than nothing.
That's what happened with Scalped, the most recently completed trade mission. There were seven books out by the time I picked up my first one, and it's taken me nearly three years to complete the series.
Scalped was always a comic that I would enjoy immensely while I was reading it, but it would never stick in my mind afterwards. I'm not sure if that's my fault or the comic's, but it did mean it had to be read in large chunks of three or four books, or I would keep forgetting about it.
So I just kept chipping away at it, and got stalled for a long time because I got mixed up around book six over which ones I had actually got. (the covers, while certainly distinctive, didn't really help.) Until I got the last three books in one weekend, and the mission was done. And it's pleasing to see that Scalped is one of those series that really does read better in one go, even if it's hard to read all ten volumes in one sitting..
Of course, once I was done with Scalped, I needed
a new mission. One that I could take my time with. Preferably, one
that didn't have a convoluted story that could be impenetrable if I
happened to read the books out of order, and something that would
always reward when that itch needed scratching.
I came very close to finally going for the BPRD
collections, because that's a comic that has got better and better
over the years, to the point where I'm seriously considering getting
in in monthly format, even this late in the game. But instead, I've
gone for The Goon.
I've always admired Eric Powell's spooky crime
shenanigans from afar, picking up the odd issue and enjoying the few
books the local library got in. It's has consistently strong art and
a goofy sense of grotesque humour that I find extremely appealing.
While wandering around my local store, looking for something new to
get into, I picked up Chinatown and The Mystery Of Mr Wicker, and it
was a nice, self-contained way into The Goon's sizable story, and it
sparked an appetite for more.
So The Goon is my latest mission, and it might
take a couple of years to complete it, but that's what it's all
about. There's no need to rush these things. Good missions take time.
Wednesday, May 15, 2013
It's all about the merch!
A few years ago, I went to an amusement park just outside Sydney which had a vague Marvel superheroes theme, which basically amounted to a couple of blokes in sad costumes and the odd garish painting around the park.
Like any attraction, the exit was out through the gift shop and after I'd had my fill of the roller-coasters, I had a look around to see what they had. And I can still remember how disappointed I was that while they had plenty of products with superheroes slapped on them, there weren't actually any comics.
There were ties and tee-shirts and frisbees featuring Elektra, the Punisher, Captain America, Wolverine, Cable and dozens of other characters, but no sign of any of the comics these characters first appeared in. No collections, no single-issues, no digests, nothing.
And I also remember how I wished I lived in a time when it wasn't all about the merchandise, and when the comics that actually generated all that crap were more important. Which is fairly ridiculous, because it's always been all about the merchandise.
One of the reasons I like buying old comic books instead of any collected edition is the chance to see old adverts for other comics and toys and Battlestar Galactica jackets and army sets and Shaun Cassidy tee-shirts and x-ray specs. Even the most rubbish bronze age comic features a fascinating glimpse into the zeitgeist of the time, as seen through the ads.
So when I was poking about in a second hand bookstore recently and found a copy of The Heroes World Catalog #2 from 1979 – which is nothing but advertisements for all that shit – I had to get it. It was a comic book-sized catalogue produced for the Heroes World chain of comic stores, edited by big Joe Kubert, and put together by his students of the day, (including Tim Truman, Tom Mandrake, Ron Randall and Jan Duursema). Oddly, there are very few photos of the products they are trying to flog off, probably because photos never produce well in comic book newsprint – most of the ads have some kind of original art and some book covers are actually redrawn for the catalog
It is a fascinating object, produced just after the first Star Wars film, at a time when everybody saw how much George Lucas raked in on the merchandising rights, and tried to get a piece of the action, with all sorts of toys, lunchboxes, underoos and primitive electronic games, featuring all the major superheroes and other examples of 1979 nerd culture.
Unfortunately, this rush to cash in on the vast new market for geek merchandise meant that comics were pushed out of the way. In this 44-page thing, just half a dozen pages – right at the back – are reserved for actual comics. There are more pages devoted to wheeled toys than the actual things where those characters were created, developed and grown.
And who can blame them? There is always more money in toys than comics, and it has probably always been that way. There has been all sorts of cheap merchandise produced in tandem with comics ever since the Golden Age, much of which now commands collectors prices that are as high as the contemporary comics, and comic creations that somehow strike a chord with readers are soon used in a hundred different products, in a hundred different ways.
This focus on product over story certainly worked for Heroes World – in the years after this catalogue was produced it grew to become the third biggest distribution company in the country, before a spectacular destruction at the ham-fisted hands of Marvel (which almost took the entire damn comic industry down with it).
There is still plenty of money to be found in the comic business – there are hundreds of new comics being published every month, and no comic that makes no money lasts very long at all, so there are plenty of profits in comics. But those profits pale into comparison to the money they can make on spin-off products. Movies might be the ultimate merchandise, and Marvel's extraordinary box office success over the past few years made it the multi-billion dollar behemoth it is today.
When Disney paid that billion-dollar price for Marvel, the one thing it kept banging on about was the character bank it had purchased, snapping up the rights to thousands of Marvel characters (the fact that most of these characters were of the level of, say, Red Raven or Blastaar, was mostly overlooked.) The actual comics didn't really figure into it. It was all about the copyright.
I'm still half-convinced that one day the people who make the real money in these companies will decide that the ridiculous over-saturation of DC and Marvel comic product is doing actual harm to the character, with too many sub-standard stories diluting the value of its brand, and that they will ensure the comic lines - as we know it – are ended.
I'm not convinced that this is necessarily a bad thing.
I'm not even saying that merchandise is an inherently evil thing - I'm partial to the odd toy or tee-shirt, although I never go overboard with it. But what is undoubtedly bad, and shameful, and just plain mean, are the deals that ensure comic creators – the actual people who come up with the ideas that generate so much profitable merchandise – are frequently squeezed out of the benefits.
Marvel and DC have both lost many of their best creators thanks to arguments over merchandise - Alan Moore was legitimately pissed about editorial interference and proposed classifications systems in his final days at DC, but those Watchmen buttons were the last straw.
But the companies will keep screwing the creators over. drowning out cries of outrage by stuffing $100 bills in their ears. Because that's where the real money is - not in floppy comics that barely register in modern culture, but in products and spin-offs that garner huge cash returns. Like it or lump it, it's always all been about the merchandise, and that's unlikely to ever change.
Saturday, May 11, 2013
Five books that rekindled the comic love
After being swamped in the awfully neutral tones of the DC universe in the last post, I needed to read some good stuff to get back in the comic groove.
Fortunately, it's 2013, and there is loads of good stuff. Like these five books.
The Adventures of Superhero Girl
by Faith Erin Hicks
It's maddening to see the default setting for superheroes is ultra-serious, when there is still so much fun to be had. In a perfect world, Faith Erin Hicks' Superhero Girl would sell more than the JLA.
It still might, because these types of light, funny superhero comics are infinitely more timeless than Superman's collar. It's not as twee as it first appears, and each strip is bright and colourful, and genuinely humourous (I especially liked King Ninja at the job interview), and that never goes out of fashion.
Shamefully, this is the first of Faith Erin Hicks' books that I've really read, largely due to availability, and also because I'm a total loser when it comes to digital comics. But it won't be the last.
Avengers vs Thanos
By Jim Starlin and chums
This is the kind of trade paperback I used to literally dream about when I was a spotty teenager – all those impossible-to-find issues of Captain Marvel and Iron Man and Warlock where Thanos first appeared. (I like Thanos. A lot.)
As a slightly-less-spotty 38-year-old, I'm still quite chuffed it was put out, because I still haven't read any of these stories. I'd never even seen anything before he showed up in Adam Warlock's often-reprinted story. I knew all about it, thanks to in-story recaps and the indispensable Official Handbook of the Marvel Universe (Deluxe Edition), but I'd never actually read the comics.
Until Marvel, inspired by a tiny cameo at the end of the Avengers film, decided it needed to get as much Thanos out there as possible, and cobbled together this collection.
It's fascinating to see how the character evolves, especially when almost all of his development is steered by Jim Starlin, who plots and draws the vast majority of this big 500-page collection. Thanos isn't quite the nihilistic demi-god he will become, and it's interesting to note that while he is a rip-off of Darkseid, he also shares that initial character clumsiness with the DC villain.
But that does work itself out, and by the time he literally walks through a hole in the universe into Warlock's saga, he is almost fully formed and recognizable as the character he is today – verbose, eloquent and utterly ruthless. It all climaxes in the Team-Up/Two-In-One annuals where Thanos is a legitimate threat to all existence that must be stopped, no matter what the cost.
The stories in this collection are fairly clunky to the 21st-century eye, but they are also energetic, fast and effortlessly epic. I might not have had the chance to read them when my Marvel zombiness was at its heights, but I'm glad I got there in the end.
Peter Bagge's Other Stuff
By Peter Bagge
So I went to Free Comic Book Day and got the new free 2000ad because it had new Dredd and Zombo stories in it, and I saw a copy of this book, and I didn't even knew it existed, but I wanted it so bad, but it was forty-five bucks, and I didn't want to spend that much right there (plus, I'd actually read most of the content in the book, in one place or another), but then for the rest of the day, all I could think about was how I should've bought it, and it kept bugging the shit out of me, so I went back to the shop ten minutes before it closed and snapped it up.
I was right to do so. This book is excellent. Like the Thanos collection, this collects all sorts of scattered Bagge (although most of it has appeared in Hate, in one form or another), including his collaborations with Crumb, Moore, Tomine, Clowes, Ryan, Hellman and Los Bros Hernandez.
It's not as tightly focussed as his earlier Everybody Is Stupid Except For Me, which collected his cartoon reporting, but the looser Bagge's stuff gets, the better. Other Stuff is funnier than that book, even if there is that same sociological satire, because it has Bagge people wigging the fuck out, and nuthin' is funnier than that..
Batman: Cover to Cover
My recent disappointment with the look of DC comics is all the harsher because they can sometimes look incredible, especially when the company has some of the best designed characters of the 20th century.
After all, it has Batman – a character whose design may be the most effective of the past century, with his blend of deep, dark shadows and ostentatious goofiness, and nothing highlights that like Batman: Cover to Cover, a collection of various Batman covers from the first sixty-something years of the character.
The book came out in 2005, and it's already a bit dated, with Jim Lee getting a bit too much love, and a heavy weighting towards the post-Crisis years. But the book also has pages and pages of gorgeous, full-colour Bat-covers, from all periods, in all sorts of styles, and they show that DC has a history of strong art, innovative design and terrific colours, a heritage that it should always try to live up to.
Sometimes, I just want to sit around all day and look at the covers for Batman comics. Sometimes, I do just that.
Four Color Fear
Edited by Greg Sadowski
It's easy enough to sample the output of EC's horror comics from the 1950s – they've been reprinted often in a variety of formats, and some of the most famous stories are comfortably familiar.
But the great thing about the world of comic books is that there is always more to uncover, and there were plenty of other comic companies who followed EC's lead and dabbled in macabre fiction. Four-Colour Fear, a 2010 book from Fantagraphics, digs up some of these rotting corpses for 300 pages of monsters and madmen.
The EC comics were incredibly slick productions, with a fine roster of talent producing great comics. Their contemporaries didn't have the same level of quality control, and many of the stories in Four-Colour Fear are really clumsy, in both story and art.
But, oddly, the clumsiness ends up making the stories more disturbing- the way demons and ghouls just turn up without any dramatic entrance, as if the supernatural is just an everyday thing, helps fuel a sense that anything could happen, at any time, and that something horrible could be coming to tap on the shoulder of ordinary people caught up in a nightmare.
Some of the stories are reasonably well-done, with strong plots leading to gruesome pay-offs, along with gorgeous art by the likes of Jack Cole, Wallace Wood, Basil Wolverton and Joe Kubert. The book also features a small selection of covers, and while most of them are the usual mix of grotesque horror, a couple of them are pretty damn stunning. William Ekgren's covers for Strange Terrors #4 and Weird Horrors #7 are extraordinary:
The flashes of genius amongst the gore in these comics can be breathtaking, and there is still plenty of creepy fun with the rest. And that, along with the other books, is all it takes to remember how much I love comics.
Fortunately, it's 2013, and there is loads of good stuff. Like these five books.
The Adventures of Superhero Girl
by Faith Erin Hicks
It's maddening to see the default setting for superheroes is ultra-serious, when there is still so much fun to be had. In a perfect world, Faith Erin Hicks' Superhero Girl would sell more than the JLA.
It still might, because these types of light, funny superhero comics are infinitely more timeless than Superman's collar. It's not as twee as it first appears, and each strip is bright and colourful, and genuinely humourous (I especially liked King Ninja at the job interview), and that never goes out of fashion.
Shamefully, this is the first of Faith Erin Hicks' books that I've really read, largely due to availability, and also because I'm a total loser when it comes to digital comics. But it won't be the last.
Avengers vs Thanos
By Jim Starlin and chums
This is the kind of trade paperback I used to literally dream about when I was a spotty teenager – all those impossible-to-find issues of Captain Marvel and Iron Man and Warlock where Thanos first appeared. (I like Thanos. A lot.)
As a slightly-less-spotty 38-year-old, I'm still quite chuffed it was put out, because I still haven't read any of these stories. I'd never even seen anything before he showed up in Adam Warlock's often-reprinted story. I knew all about it, thanks to in-story recaps and the indispensable Official Handbook of the Marvel Universe (Deluxe Edition), but I'd never actually read the comics.
Until Marvel, inspired by a tiny cameo at the end of the Avengers film, decided it needed to get as much Thanos out there as possible, and cobbled together this collection.
It's fascinating to see how the character evolves, especially when almost all of his development is steered by Jim Starlin, who plots and draws the vast majority of this big 500-page collection. Thanos isn't quite the nihilistic demi-god he will become, and it's interesting to note that while he is a rip-off of Darkseid, he also shares that initial character clumsiness with the DC villain.
But that does work itself out, and by the time he literally walks through a hole in the universe into Warlock's saga, he is almost fully formed and recognizable as the character he is today – verbose, eloquent and utterly ruthless. It all climaxes in the Team-Up/Two-In-One annuals where Thanos is a legitimate threat to all existence that must be stopped, no matter what the cost.
The stories in this collection are fairly clunky to the 21st-century eye, but they are also energetic, fast and effortlessly epic. I might not have had the chance to read them when my Marvel zombiness was at its heights, but I'm glad I got there in the end.
Peter Bagge's Other Stuff
By Peter Bagge
So I went to Free Comic Book Day and got the new free 2000ad because it had new Dredd and Zombo stories in it, and I saw a copy of this book, and I didn't even knew it existed, but I wanted it so bad, but it was forty-five bucks, and I didn't want to spend that much right there (plus, I'd actually read most of the content in the book, in one place or another), but then for the rest of the day, all I could think about was how I should've bought it, and it kept bugging the shit out of me, so I went back to the shop ten minutes before it closed and snapped it up.
I was right to do so. This book is excellent. Like the Thanos collection, this collects all sorts of scattered Bagge (although most of it has appeared in Hate, in one form or another), including his collaborations with Crumb, Moore, Tomine, Clowes, Ryan, Hellman and Los Bros Hernandez.
It's not as tightly focussed as his earlier Everybody Is Stupid Except For Me, which collected his cartoon reporting, but the looser Bagge's stuff gets, the better. Other Stuff is funnier than that book, even if there is that same sociological satire, because it has Bagge people wigging the fuck out, and nuthin' is funnier than that..
Batman: Cover to Cover
My recent disappointment with the look of DC comics is all the harsher because they can sometimes look incredible, especially when the company has some of the best designed characters of the 20th century.
After all, it has Batman – a character whose design may be the most effective of the past century, with his blend of deep, dark shadows and ostentatious goofiness, and nothing highlights that like Batman: Cover to Cover, a collection of various Batman covers from the first sixty-something years of the character.
The book came out in 2005, and it's already a bit dated, with Jim Lee getting a bit too much love, and a heavy weighting towards the post-Crisis years. But the book also has pages and pages of gorgeous, full-colour Bat-covers, from all periods, in all sorts of styles, and they show that DC has a history of strong art, innovative design and terrific colours, a heritage that it should always try to live up to.
Sometimes, I just want to sit around all day and look at the covers for Batman comics. Sometimes, I do just that.
Four Color Fear
Edited by Greg Sadowski
It's easy enough to sample the output of EC's horror comics from the 1950s – they've been reprinted often in a variety of formats, and some of the most famous stories are comfortably familiar.
But the great thing about the world of comic books is that there is always more to uncover, and there were plenty of other comic companies who followed EC's lead and dabbled in macabre fiction. Four-Colour Fear, a 2010 book from Fantagraphics, digs up some of these rotting corpses for 300 pages of monsters and madmen.
The EC comics were incredibly slick productions, with a fine roster of talent producing great comics. Their contemporaries didn't have the same level of quality control, and many of the stories in Four-Colour Fear are really clumsy, in both story and art.
But, oddly, the clumsiness ends up making the stories more disturbing- the way demons and ghouls just turn up without any dramatic entrance, as if the supernatural is just an everyday thing, helps fuel a sense that anything could happen, at any time, and that something horrible could be coming to tap on the shoulder of ordinary people caught up in a nightmare.
Some of the stories are reasonably well-done, with strong plots leading to gruesome pay-offs, along with gorgeous art by the likes of Jack Cole, Wallace Wood, Basil Wolverton and Joe Kubert. The book also features a small selection of covers, and while most of them are the usual mix of grotesque horror, a couple of them are pretty damn stunning. William Ekgren's covers for Strange Terrors #4 and Weird Horrors #7 are extraordinary:
The flashes of genius amongst the gore in these comics can be breathtaking, and there is still plenty of creepy fun with the rest. And that, along with the other books, is all it takes to remember how much I love comics.
Tuesday, May 7, 2013
No style, no love (or, How Samurai Jack and DC lost their mojo)
Even though many comic readers cling to the misguided belief that
comics will only achieve a serious status in modern culture by
overcranking the prose, comics are still an inherently visual medium,
rather than a literary one. A comic could have the smartest and most
meaningful plot, dialogue and characterisation in the world, but you
need great illustrations to make a great comic book.
It's all a matter of style, and the very best comics always feature art that is distinctive and stylish – a pure artistic vision that can only come from the pen of an individual. Any comics that come with bland, generic and derivative art barely qualify as a comic. They're just product.
Shit, no wonder I'm reading less DC comics than any time since forever.
I inhaled all four seasons of the fantastic Samurai Jack recently, falling hard for it's streamlined storytelling, crazy action and quiet moments of humanity and honour, all smushed together in a kid's half-hour cartoon. But the thing I liked the most about it was the crazy stylisation in the animation, with bold jagged lines, sparkling colours and slick movement. It really didn't look like anything else.
And even though he is always willing to point out that it's a real team effort, most of the credit for Samurai Jack's brilliance is given to creator Genndy Tartakovsky. When he followed up Jack with the best Star Wars cartoons ever created, it really looked like he'd found a place in modern culture for a distinctive vision, one that was both creatively and commercially successful.
But when he made the leap into full-feature filmmaking last year, it was crushingly disappointing when the result turned out to be Hotel Transylvania, a totally generic piece of computer animation.
It still had some of the Tartakovsky pacing, especially during the action scenes, but instead of the distinctive style generated by pen and ink, Hotel Transylvania has the same look as a dozen other CGI kids films – the same over-realistic backgrounds, mushy human faces, and washed out pastels. There are still hints of Tartakovsky's style in the exaggerated chins and updated monster designs, but it's buried beneath that cloying layer of artificiality.
If there is no style, there is nothing, and the disappointment I felt when I saw Hotel Transylvania was the same I feel when I flip though an issue of Previews. There is still plenty of good stuff coming out every month, but there is also too much bland anonymity.
DC is the biggest culprit, churning out too much mediocre comics just for the sake of maintaining a market share. The New 52 relaunch was a perfect place to diversify its superhero line into a broad range of styles, but soul-crushing deadlines, editorial panicking and a dedication to quantity over quality meant the art of most of those 52 comics was simply sub-standard.
There are, of course, exceptions - Moritat's art on All Star Western has been fantastic (and the back-up artists aren't too shabby either), and Chris Burnham has been doing a bang-up job on Batman Incorporated, but they're islands of stylistic brilliance in an ocean of medocrity.
It's funny to look back at things like Back Issue magazine and see the kind of covers that editors like Julius Schwartz and Carmine Infantino and Joe Kubert used to reject in the sixties and seventies – brilliant work by Neal Adams and Nick Cardy and Jim Aparo that still wasn't quite good enough for the editor. In contrast, a lot of the current artists on DC comics, some of whom have been in the business for years, show a stunning disregard for storytelling, or even basic body language, and wouldn't come near a printed page if the standards of the past had been held to.
Books like Demon Knights needed their own look, a chunky and dark style would have suited the story well, but it ended up with the same scratchy, clumsy, washed-out bullshit that so many other books share. John Constantine makes the leap from Vertigo to the regular DC, and that means his art also has to be as generic as possible, a severe letdown after the last few years of Hellblazer, when Giuseppe Cammuncoli and Simon Bisley were doing wonderful things.
Almost all of their biggest artists – with some notable exceptions, including the always-reliable Doug Mahnke and often-brilliant Cliff Chiang – share a fondness for the overworked line, covering up art deficiencies with complicated muscles and silly digital effects. There are too many third-generation Jim Lee clones, which shouldn't be surprising, considering the best superhero artist of 1992 is still the biggest artistic name in the company.
And the colours aren't helping – Grant Morrison's Action Comics become surprisingly hard to get into when they're covered in muted greens and pale browns. There is no sense of design in the colour schemes, or any flow. It's all over-complicated bollocks, from art to colours, to big 'master-plans', and that's why the only DC comic I'm getting at the moment is Batman Incorporated, which will finish soon.
The story isn't quite so bad at Marvel, which has also committed to a line-wide relaunch recently, without forgetting to load up on actual talent.
Most of Marvel's biggest books have excellent art and a bewildering amount of brilliant styles, with artists like John Romita Jr, Chris Bachalo, Daniel Acuna, Jamie McKelvie, Esad Ribic, Javier Pulido, David Aja, Alan Davis, Chris Samnee, Mike Allred and Stuart Immonen all bringing their typical A-game to various books. The most recent issue of Uncanny X-Men is drawn by the magnificent Frazer Irving, and his usual gorgeous art actually fits in nicely with the look of the book.
Marvel's best comics – including Daredevil and Hawkeye – both have a beautiful colour scheme taht compliment the efficient stories and staggeringly solid art, with people who actually put some thought into how the comic's palette will run, rather than hacking it out.
The talent pool is fairly thin. Marvel is just as bad as DC at over-saturation, and beyond the main titles and a few smaller gems, there is still plenty of mediocrity. But at least they're making the effort.
After all, they're still better than DC, and other individuals and companies have shown it is possible to create a line of comics without resorting to bland conformity. Just look at Mike Mignola's mini empire of comics.
Mignola and his talented collaborators have created a number of comics - including Hellboy, BPRD and numerous spin-offs - that all have a deliberate look, without swamping the artist's individual style. These books all have strong use of shadow and a heavy black line which unites artists as diverse as Duncan Fegredo, Guy Davis and Mignola himself. Combined with an impeccable design sense, these books all look beautiful, complimenting the crazy stories they tell.
A lot of my passion for individual art styles comes from growing up on a steady diet of 2000ad, and gorging on the instantly recognisable artwork that filled its weekly pages, and this is why I'm repulsed by dull same-old same-old shit.
It's a comic that can have a bewildering amount of different styles beneath the covers - recent issues have mixed up the old school blockiness of Carlos Ezquerra with the stark, glowing lines of D'Israeli, while still finding room for Henry Flint's multi-coloured madness, the straight-up storytelling of Patrick Goddard and Steve Yeowell's latest work, which has him drawing people like they're characters in a Terrence Dicks book (which is a good thing).
This is where mainstream comics are at their best - when they have artwork that doesn't look like anybody else, and give the reader something startling and new. The dullness that captured the creator of Samurai Jack has also caught DC Comics, but it really doesn't have to be that way.
It's all a matter of style, and the very best comics always feature art that is distinctive and stylish – a pure artistic vision that can only come from the pen of an individual. Any comics that come with bland, generic and derivative art barely qualify as a comic. They're just product.
Shit, no wonder I'm reading less DC comics than any time since forever.
I inhaled all four seasons of the fantastic Samurai Jack recently, falling hard for it's streamlined storytelling, crazy action and quiet moments of humanity and honour, all smushed together in a kid's half-hour cartoon. But the thing I liked the most about it was the crazy stylisation in the animation, with bold jagged lines, sparkling colours and slick movement. It really didn't look like anything else.
And even though he is always willing to point out that it's a real team effort, most of the credit for Samurai Jack's brilliance is given to creator Genndy Tartakovsky. When he followed up Jack with the best Star Wars cartoons ever created, it really looked like he'd found a place in modern culture for a distinctive vision, one that was both creatively and commercially successful.
But when he made the leap into full-feature filmmaking last year, it was crushingly disappointing when the result turned out to be Hotel Transylvania, a totally generic piece of computer animation.
It still had some of the Tartakovsky pacing, especially during the action scenes, but instead of the distinctive style generated by pen and ink, Hotel Transylvania has the same look as a dozen other CGI kids films – the same over-realistic backgrounds, mushy human faces, and washed out pastels. There are still hints of Tartakovsky's style in the exaggerated chins and updated monster designs, but it's buried beneath that cloying layer of artificiality.
If there is no style, there is nothing, and the disappointment I felt when I saw Hotel Transylvania was the same I feel when I flip though an issue of Previews. There is still plenty of good stuff coming out every month, but there is also too much bland anonymity.
DC is the biggest culprit, churning out too much mediocre comics just for the sake of maintaining a market share. The New 52 relaunch was a perfect place to diversify its superhero line into a broad range of styles, but soul-crushing deadlines, editorial panicking and a dedication to quantity over quality meant the art of most of those 52 comics was simply sub-standard.
There are, of course, exceptions - Moritat's art on All Star Western has been fantastic (and the back-up artists aren't too shabby either), and Chris Burnham has been doing a bang-up job on Batman Incorporated, but they're islands of stylistic brilliance in an ocean of medocrity.
It's funny to look back at things like Back Issue magazine and see the kind of covers that editors like Julius Schwartz and Carmine Infantino and Joe Kubert used to reject in the sixties and seventies – brilliant work by Neal Adams and Nick Cardy and Jim Aparo that still wasn't quite good enough for the editor. In contrast, a lot of the current artists on DC comics, some of whom have been in the business for years, show a stunning disregard for storytelling, or even basic body language, and wouldn't come near a printed page if the standards of the past had been held to.
Books like Demon Knights needed their own look, a chunky and dark style would have suited the story well, but it ended up with the same scratchy, clumsy, washed-out bullshit that so many other books share. John Constantine makes the leap from Vertigo to the regular DC, and that means his art also has to be as generic as possible, a severe letdown after the last few years of Hellblazer, when Giuseppe Cammuncoli and Simon Bisley were doing wonderful things.
Almost all of their biggest artists – with some notable exceptions, including the always-reliable Doug Mahnke and often-brilliant Cliff Chiang – share a fondness for the overworked line, covering up art deficiencies with complicated muscles and silly digital effects. There are too many third-generation Jim Lee clones, which shouldn't be surprising, considering the best superhero artist of 1992 is still the biggest artistic name in the company.
And the colours aren't helping – Grant Morrison's Action Comics become surprisingly hard to get into when they're covered in muted greens and pale browns. There is no sense of design in the colour schemes, or any flow. It's all over-complicated bollocks, from art to colours, to big 'master-plans', and that's why the only DC comic I'm getting at the moment is Batman Incorporated, which will finish soon.
The story isn't quite so bad at Marvel, which has also committed to a line-wide relaunch recently, without forgetting to load up on actual talent.
Most of Marvel's biggest books have excellent art and a bewildering amount of brilliant styles, with artists like John Romita Jr, Chris Bachalo, Daniel Acuna, Jamie McKelvie, Esad Ribic, Javier Pulido, David Aja, Alan Davis, Chris Samnee, Mike Allred and Stuart Immonen all bringing their typical A-game to various books. The most recent issue of Uncanny X-Men is drawn by the magnificent Frazer Irving, and his usual gorgeous art actually fits in nicely with the look of the book.
Marvel's best comics – including Daredevil and Hawkeye – both have a beautiful colour scheme taht compliment the efficient stories and staggeringly solid art, with people who actually put some thought into how the comic's palette will run, rather than hacking it out.
The talent pool is fairly thin. Marvel is just as bad as DC at over-saturation, and beyond the main titles and a few smaller gems, there is still plenty of mediocrity. But at least they're making the effort.
After all, they're still better than DC, and other individuals and companies have shown it is possible to create a line of comics without resorting to bland conformity. Just look at Mike Mignola's mini empire of comics.
Mignola and his talented collaborators have created a number of comics - including Hellboy, BPRD and numerous spin-offs - that all have a deliberate look, without swamping the artist's individual style. These books all have strong use of shadow and a heavy black line which unites artists as diverse as Duncan Fegredo, Guy Davis and Mignola himself. Combined with an impeccable design sense, these books all look beautiful, complimenting the crazy stories they tell.
A lot of my passion for individual art styles comes from growing up on a steady diet of 2000ad, and gorging on the instantly recognisable artwork that filled its weekly pages, and this is why I'm repulsed by dull same-old same-old shit.
It's a comic that can have a bewildering amount of different styles beneath the covers - recent issues have mixed up the old school blockiness of Carlos Ezquerra with the stark, glowing lines of D'Israeli, while still finding room for Henry Flint's multi-coloured madness, the straight-up storytelling of Patrick Goddard and Steve Yeowell's latest work, which has him drawing people like they're characters in a Terrence Dicks book (which is a good thing).
This is where mainstream comics are at their best - when they have artwork that doesn't look like anybody else, and give the reader something startling and new. The dullness that captured the creator of Samurai Jack has also caught DC Comics, but it really doesn't have to be that way.
Thursday, May 2, 2013
Star Trek Into Darkness: Spoilers in space!
Through her connections as a hard-hitting entertainment reporter, my lovely wife got us free tickets for a preview screening of Star Trek Into Darkness on Monday night, so we got to see it a few weeks before most of the world. I am a Star Trek geek. She is not. We both thought it was terrific.
But it's impossible to say what is so terrific about it without giving away some fairly vital plot details, so there are two reviews here – one short and safe, the other longer and needlessly detailed.
If you have any interest in Star Trek, and are looking forward to this film, I implore you to stay away from spoilers. I stopped reading anything about the new film two months before it came out, and was successfully surprised on a number of occasions. There was one wonderful little cameo that I never saw coming, a couple of fairly surprising twists on the formula towards the end, (which were actually blatantly telegraphed in the trailers), and when one of the main characters reveals his true name, somebody in our cinema actually said “Aw hell no!” out loud. You don't want to miss out on that kind of thing.
Star Trek Into Darkness (the safe version)
* Obviously, I thought it was excellent.
* I like the fast pace of modern Trek, and the way the story barrels on, barely giving a damn if you can keep up. Plot holes are skimmed over, in favour of spectacle and bright lights, a deliberate shift that has alienated some hardcore Trek fans, but revitalised it for everybody else.
* Like the first one, this film moves at warp speed, and the characters are all constantly running, jumping, flying and falling. All that relentless motion means you miss the more retrospective moments of classic Star Trek – long, pointed conversations in crew quarters are reduced to hurried snatches of conservation along the corridor. This is the price of the pace.
* This is the second film for the lead actors, and they're all doing a fine job, nailing the characters without resorting to impersonation. Like all the best Trek films, they all get something to do, and Chris Pine and Zachary Quinto sell the eternal friendship between Kirk and Spock. But all of the actors seize the opportunities given them, with John Cho and Zoe Saldana particular stand-outs.
* Alice Eve is also fine as the latest addition to the crew, although her big dramatic moment is almost ruined by the most baffling use of lens flare in any of J J Abram's films.
* That said, lens flare in 3D is kinda awesome, especially when it looked like the people getting up to go to the bathroom were walking behind the flare.
* And Benedict Cumberbatch's character is a much better villain that Eric Bana in the first Star Trek from Bad Robot. Any more on this subject would be spoiler.
And that's about it for non-spoiler stuff. Once again, if you're interested in this kind of thing, (and if you're not, you're on the wrong blog, brother), show some freakin' willpower and go away. Come back when you've seen the film. Because it's better that way.
...
...
SPOILER SPACE
...
...
I'm not joking, and I usually don't give a shit about spoilers.
...
...
...
You've done so well to avoid things so far, it's only a matter of days now...
...
Okay, then.
Star Trek Into Darkness (the super spoiley version)
* So. Yes. KHAAAAAAAN!
* Wrath of Khan has always been my favourite Star Trek movie, and after this film.... it's still my favourite. Star Trek Into Darkness is trying so hard to be the WoK in this series, and sometimes that feels forced, but it also gives the movie an epic feel, as hatred and vengeance spans universes.
* And while I think Cumberbatch was brilliant a times - the reveal of his name is a powerful moment, thanks entirely to his voice - I still like Ricardo Montalban more; mullet, bared chest and all. The modern version doesn't get his Moby Dick speech or have that fire in his voice. On the other hand, this isn't a remake of Wrath of Khan, it's a remake of Space Seed, so if Cumberbatch comes back in twenty years time for his revenge, that could be something interesting.
* Also – as a work collegue points out in this spoiler-safe review – he's playing the part of the villian as if he is a vampire in a sixties Hammer Horror melodrama, which is just awesome.
* But there are a lot of homages to the first Star Trek II, getting more and more obvious as it goes on, until one of the climactic scenes has actual dialogue from that first film. It all leads to the noble sacrifice at the end, which is fairly predictable, because it's so heavily signposted in all the trailers, and it's the sort of cross-time story inversions that these filmmakers like.
* (Although the film did do a decent fake-out in the trailer with the big spaceship crash at the end, which was very well done.)
* The death is also a bit weightless when you consider the Tribble factor – an earlier get-out-of-jail-free scene, about two-thirds of the way through the film, which gives heavy hints of how the film will end, especially when it has dialogue like this:
KIRK: What's this, Bones?
BONES: Oh, that's a completely unrelated thing I'm working on, I'm trying to bring a tribble back to life.
KIRK: That'd be useful!
* But the nice side-effect of this sacrificial switch is that it drives Spock completely mental, and scenes where the man with a billion bottled-up emotions loses his shit are always impressive, in any universe. And the part where he runs down Kahn in the streets of San Francisco was great fun.
* As good as that was, the one scene cameo from a very familiar face may have been my favourite scene in the whole film - so good I don't even want to spoil it here. I just always like it when smart and charming characters say things like “I can't help you. However...”, and the way Khan's full name is used is just perfect.
* It's also another part of that relentless pace. The information given in that scene is something Spock was always going to figure out, so why not cut straight to the chase? This happens over and over again in this film, and you don't have time to moan about the plot illogicalities, or you'll miss the next scene altogether. The film starts at the climax of another mission, and within 15 minutes there have been explosions and exposition dumps and they're off and racing again, and I feel a bit tired just thinking about it again. In a good way.
* Blinging Klingons! It's always nice to see proper angry Klingons, and even better to hear somebody talk back to them in their snarling tongue about honour and revenge.
* And there are a dozen other little moments of pure Trek perfection like that in Star Trek Into Darkness, some epic and grand, others tiny and heartfelt. It's a movie about human determination, and the triumph of compassion, and crazy science fiction bollocks, and sweet sexy uniforms, and the silent eternity of space, and vengeance, and kick-ass aliens. What more could you want from a Star Trek film?
Sunday, April 28, 2013
Three things nobody needs to know
There are many, many things that nobody needs to know about anybody else, but this is the age of sharing, so here are three of mine, in painful detail. (Besides, it’s my hot blog, I do want I want.)
Thing #1: I hate everybody (sometimes)
So it was Record Store Day the other day, so I wandered on along to the biggest store in town, which was celebrating the day with some fine live acts. The place was packed, and I only got about 10m inside the door. But I only lasted five minutes before I had to go again, because it was extremely hot and sticky, and because I’d just finished a nine-hour shift at work, and because it was one of those moments in life when I fucking hated fucking everybody.
You know what I mean? One of those days where you're not feeling any kind of connection to humanity, and everything you see just pisses you off more, and you hate everything about everybody.
It doesn't ever last long, but sometimes I fucking hate everybody. And Record Store Day was one of those days.
I hated the old fogeys with grey beards, thinning hair and a Buzzcocks tee-shirt that was one size too small, nodding their heads out of time to a beat they couldn't follow, determined to prove they were stil hip. Still with it.
And I hated the young punks, sneering at everything in the world, but refusing to give up their spot by the Star Wars bobble-head dolls. They hated me right back, so at least there was some agreement there.
But I also despised the even younger punks, who had just discovered something amzaing, and had to tell the whole damn world about it, even though the whole damn world couldn't give a shit.
And I hated the college-aged douchbags in their ironic white vests, loudly declaring that the only reason they were there was to see if the “hot political reporter” from the TV news who was doing a DJ set was as good looking in real life. They didn't give a shit about the music, and there were far too many high-fives for this day and age. And since it was apparently okay to judge people by their apperances, it's probably fair to say that these guys were fuck-knuckled stupid white trash hicks with delusions of humanity, and deserve to be shoved into a sack with a rabid weasel and tossed off a bridge. (I also hated the DJ, just on general principle.)
And I felt proper hatred for that dick who was standing outside in the rain, blocking the entrance as he smoked a cigarette and watched the action without joining in, because he was just a bit too cool for that, even though he was not cool enough to pull off that ponytail he was rocking.
And the goth kids who were wearing too much leather and too much hair for a muggy Auckland afternoon, and stinking the whole joint up
And the guy who was sitting down behind me, loudly explaining to his docile mate that Steven Moffat was the worst thing to ever happen to Doctor Who, and they should do it right by adhering to the styles and standards of the old series, and the sense of jealousy and entitlement in his spiel was so dense it almost became matter. (This was actually the week before, at a Doctor Who thing, but I was still angry about it a week later.)
And I wasn't the only one giving filthy looks towards the guy who had brought his five-year-old daughter along, because he was still cool, even though he was a dad ; he could take his kid and it was never too late to get her started. He was a Cool Dad. Even though she was clearly NOT having a good time.
But most of all, I hated that one guy who only made it 10m inside the door, and lasted five minutes before running like a terrible coward, and writing about it on a motherfucking blog. So busy judging everybody, instead of joining in with the fun on a nice Saturday afternoon. He sneered so much his lip now aches, and deserves to be shunned as the outcast he is.
Yeah, fuck that guy the most.
Thing #2: I’m totally not gay (But I sometimes wish I was)
So I always thought it would be nice to be a bit gay, mainly because it would piss off all the right people. Even though I was always into girls, I always thought there would be a part of me that wasn’t all conformist and boring, and could play for the other team, under the right circumstances.
Even after I got married to the most wonderful girl in the world, there was still a chance, and we would often joke about how I would totally turn gay for Fassbender, or Statham, or 80 per cent of the All Blacks. There was always the chance, and there was no denying that these were some fine looking men.
And then I had a dream where I got intimate with one of those All Blacks. It was quite nice – lots of cuddling and spooning. And in the middle of that dream, one thing became clear – I wasn’t that into it. I wasn't grossed out or anything, it just wasn't doing nuthin' for me.
This was actually quite gutting, because it meant I was just another dull old hetro-sexual after all. Just another dude who digs chicks. Nothing interesting to see here.
Oh well, I'm still quite chuffed when a gay guy says he likes my shirt, and even though I have no stake in the issue, I was extremely moved when our country legalised gay marriage last week. (I’m still somewhat baffled by the whole idea of homophobia in general, because it’s not any of my fucking business who anybody else falls in love with. Why would it be?)
While I kinda wish I didn't have that dream, because it shattered a few illusions I had about myself, it's also nice to set the record straight. (I also once had a dream where I found out how I would react if I actually ran into a proper ghost, but that’s another story altogether.)
Thing #3: I can still be pretentious as fuck
So we all go through a period in our lives where we can be pretentious little fucks, and for most of us, it’s the teenage years. That’s when we spend all of our time attempting to impress people with our knowledge of art and literature and other important shit, without having a goddamn clue what we’re talking about.
That’s the time in your life when you want to be taking music very, very seriously, and sit around reading collections of T S Elliot poetry and telling everybody that The Sandman is opening your eyes to the possibilities of the comic book medium.
My tolerance for all things pretentious snapped quite suddenly when I was 20, about halfway through a cinema screening of Peter Greenaway’s Baby of Macon, when I was overwhelmed by the sheer bullshit of the movie. This sparked a backlash against anything with any hint of pretension. I kept right away from prog rock, refused to sit through any movie that took itself too seriously, ditched the vast majority of my Vertigo comics and limited my poetry intake to the odd Walt Whitman or Edgar Allen Poe verse.
And that became the time in my life when I was all about the punk rock – not just the music, but the whole DIY ethos that could be applied in all mediums, convinced it was the only valid form of artistic expression. That’s when I got heavily into the sharp, clear writing of the great crime writers of the mid 20th century, because they managed to tell taut, tight stories about the human condition without ever getting ostentatious on it. That's when I only wanted songs that lasted three minutes or less. That's when I wanted movies that didn't choke on their own seriousness (and lasted less than two hours).
There was always a bit of love for the pretentious that never really went away – I always liked Grant Morrison’s comics, and the more up their own arse they went, the more I liked ‘em. But in general, when it came to art and stories, I wanted truth, and only truth, with no delusions of grandeur.
But then I grew out of that as well, and learned to appreciate the bollocks a bit more, because at least they were trying to do something meaningful, and when the world sometimes feels like it is devoid of all meaning, that can be comforting. Something can take itself so dead seriously that it becomes funny again, or can even be enjoyed for it's efforts.
So now I'm looking forward to the new Sandman comic this year, and I feel real fondness for things like the Cloud Atlas, which was courageously self-important. I still don't dig the poetry but I've stopped sneering at it, and I can even handle the odd bit of prog rock.
Moaning about stuff being self important ends up feeling like an act of self importance, and it's best not to worry too much about whether something is pretentious or not.
Which ends up making me one pretentious motherfucker.
Thing #1: I hate everybody (sometimes)
So it was Record Store Day the other day, so I wandered on along to the biggest store in town, which was celebrating the day with some fine live acts. The place was packed, and I only got about 10m inside the door. But I only lasted five minutes before I had to go again, because it was extremely hot and sticky, and because I’d just finished a nine-hour shift at work, and because it was one of those moments in life when I fucking hated fucking everybody.
You know what I mean? One of those days where you're not feeling any kind of connection to humanity, and everything you see just pisses you off more, and you hate everything about everybody.
It doesn't ever last long, but sometimes I fucking hate everybody. And Record Store Day was one of those days.
I hated the old fogeys with grey beards, thinning hair and a Buzzcocks tee-shirt that was one size too small, nodding their heads out of time to a beat they couldn't follow, determined to prove they were stil hip. Still with it.
And I hated the young punks, sneering at everything in the world, but refusing to give up their spot by the Star Wars bobble-head dolls. They hated me right back, so at least there was some agreement there.
But I also despised the even younger punks, who had just discovered something amzaing, and had to tell the whole damn world about it, even though the whole damn world couldn't give a shit.
And I hated the college-aged douchbags in their ironic white vests, loudly declaring that the only reason they were there was to see if the “hot political reporter” from the TV news who was doing a DJ set was as good looking in real life. They didn't give a shit about the music, and there were far too many high-fives for this day and age. And since it was apparently okay to judge people by their apperances, it's probably fair to say that these guys were fuck-knuckled stupid white trash hicks with delusions of humanity, and deserve to be shoved into a sack with a rabid weasel and tossed off a bridge. (I also hated the DJ, just on general principle.)
And I felt proper hatred for that dick who was standing outside in the rain, blocking the entrance as he smoked a cigarette and watched the action without joining in, because he was just a bit too cool for that, even though he was not cool enough to pull off that ponytail he was rocking.
And the goth kids who were wearing too much leather and too much hair for a muggy Auckland afternoon, and stinking the whole joint up
And the guy who was sitting down behind me, loudly explaining to his docile mate that Steven Moffat was the worst thing to ever happen to Doctor Who, and they should do it right by adhering to the styles and standards of the old series, and the sense of jealousy and entitlement in his spiel was so dense it almost became matter. (This was actually the week before, at a Doctor Who thing, but I was still angry about it a week later.)
And I wasn't the only one giving filthy looks towards the guy who had brought his five-year-old daughter along, because he was still cool, even though he was a dad ; he could take his kid and it was never too late to get her started. He was a Cool Dad. Even though she was clearly NOT having a good time.
But most of all, I hated that one guy who only made it 10m inside the door, and lasted five minutes before running like a terrible coward, and writing about it on a motherfucking blog. So busy judging everybody, instead of joining in with the fun on a nice Saturday afternoon. He sneered so much his lip now aches, and deserves to be shunned as the outcast he is.
Yeah, fuck that guy the most.
Thing #2: I’m totally not gay (But I sometimes wish I was)
So I always thought it would be nice to be a bit gay, mainly because it would piss off all the right people. Even though I was always into girls, I always thought there would be a part of me that wasn’t all conformist and boring, and could play for the other team, under the right circumstances.
Even after I got married to the most wonderful girl in the world, there was still a chance, and we would often joke about how I would totally turn gay for Fassbender, or Statham, or 80 per cent of the All Blacks. There was always the chance, and there was no denying that these were some fine looking men.
And then I had a dream where I got intimate with one of those All Blacks. It was quite nice – lots of cuddling and spooning. And in the middle of that dream, one thing became clear – I wasn’t that into it. I wasn't grossed out or anything, it just wasn't doing nuthin' for me.
This was actually quite gutting, because it meant I was just another dull old hetro-sexual after all. Just another dude who digs chicks. Nothing interesting to see here.
Oh well, I'm still quite chuffed when a gay guy says he likes my shirt, and even though I have no stake in the issue, I was extremely moved when our country legalised gay marriage last week. (I’m still somewhat baffled by the whole idea of homophobia in general, because it’s not any of my fucking business who anybody else falls in love with. Why would it be?)
While I kinda wish I didn't have that dream, because it shattered a few illusions I had about myself, it's also nice to set the record straight. (I also once had a dream where I found out how I would react if I actually ran into a proper ghost, but that’s another story altogether.)
Thing #3: I can still be pretentious as fuck
So we all go through a period in our lives where we can be pretentious little fucks, and for most of us, it’s the teenage years. That’s when we spend all of our time attempting to impress people with our knowledge of art and literature and other important shit, without having a goddamn clue what we’re talking about.
That’s the time in your life when you want to be taking music very, very seriously, and sit around reading collections of T S Elliot poetry and telling everybody that The Sandman is opening your eyes to the possibilities of the comic book medium.
My tolerance for all things pretentious snapped quite suddenly when I was 20, about halfway through a cinema screening of Peter Greenaway’s Baby of Macon, when I was overwhelmed by the sheer bullshit of the movie. This sparked a backlash against anything with any hint of pretension. I kept right away from prog rock, refused to sit through any movie that took itself too seriously, ditched the vast majority of my Vertigo comics and limited my poetry intake to the odd Walt Whitman or Edgar Allen Poe verse.
And that became the time in my life when I was all about the punk rock – not just the music, but the whole DIY ethos that could be applied in all mediums, convinced it was the only valid form of artistic expression. That’s when I got heavily into the sharp, clear writing of the great crime writers of the mid 20th century, because they managed to tell taut, tight stories about the human condition without ever getting ostentatious on it. That's when I only wanted songs that lasted three minutes or less. That's when I wanted movies that didn't choke on their own seriousness (and lasted less than two hours).
There was always a bit of love for the pretentious that never really went away – I always liked Grant Morrison’s comics, and the more up their own arse they went, the more I liked ‘em. But in general, when it came to art and stories, I wanted truth, and only truth, with no delusions of grandeur.
But then I grew out of that as well, and learned to appreciate the bollocks a bit more, because at least they were trying to do something meaningful, and when the world sometimes feels like it is devoid of all meaning, that can be comforting. Something can take itself so dead seriously that it becomes funny again, or can even be enjoyed for it's efforts.
So now I'm looking forward to the new Sandman comic this year, and I feel real fondness for things like the Cloud Atlas, which was courageously self-important. I still don't dig the poetry but I've stopped sneering at it, and I can even handle the odd bit of prog rock.
Moaning about stuff being self important ends up feeling like an act of self importance, and it's best not to worry too much about whether something is pretentious or not.
Which ends up making me one pretentious motherfucker.
Wednesday, April 24, 2013
Lone Wolf & Cub: Walking the white path
Ogami Itto's death stare is almost the best thing in Lone Wolf and Cub. Koike and Kojima's epic saga is brilliant in so many ways, but the death stare never fails to impress.
It's the stare that Ogami throws out just before he unloads on some fool, part of the aura of death he must project before he takes another man's life. It's a slight squint of the eyes, a heavy furrowing of those awesome eyebrows and the shutting away of all compassion. It is a warrior preparing to perform his art, and it's going to be bloody business.
Sometimes it only happens for a panel, sometimes it stretches on for pages, but it happens a lot in Lone Wolf and Cub, and it's effective every time. It's the death stare, and it brings oblivion.
My knowledge of Japanese comics is woeful – I read every new volume of the Kurosagi Corpse Delivery Service for kicks, I've got through all of Akira about half a dozen times, and I was genuinely disturbed by a lot of Barefoot Gen, but that's almost it.
But there is also Lone Wolf and Cub, and it's easily my favourite Japanese comic, even though I came to it quite late. I was vaguely aware of the Shogun Assassin movie growing up, but the first time I saw a proper Lone Wolf reference was in an issue of What The-?!, Marvel's lame humour comic. In it, Lone Wolverine is taking Chris Claremont around in a cart, and when they are confronted by assassins, the duo kill them with the razor sharp edges of Claremont's internal monologues.
I didn't get that joke for years.
But when First Comics started presenting them in handsome – albeit thin – prestige format comics, I finally got that joke, and finally got the brilliance of Koike and Kojima's wonderful comic.
Even though the tale often gets bogs down in the complicated politics and clan loyalties of 17th century Japan, Lone Wolf and Cub is the simplest of stories – a wronged warrior pursues a slow path of bloody vengeance, accompanied by his very young son. It's a story that is dripping in philosophy, while never skimping on the blood.
There of dozens of stories throughout the hundreds and hundreds and hundreds of pages of Lone Wolf and Cub, and they're unrelentingly brilliant. Each story is very familiar - Ogami and Daigoro roll into some new part of the country, unleash some hell, and roll on again – but the variations are infinite. There are stories of vengeance and honour, and blood and thunder, and peace and contemplation.
Ogami Itto is a lost soul, bound for hell, but he stands up to bullies, and the corrupt, and the foolish, and he never fails to fulfill hos oath. There are all sorts of parables in these pages as Itto takes step after step along the white path - stories with an environmental theme, stories that judge the cost of human progress, and stories that remind the reader that sometimes, the best thing in life is an act of simple kindness
There are philosophical stories, heavy on Buddhist teachings, that can be as blunt as a clenched fist, or as sharp as the finest blade. The Lone Wolf knows that he is walking a path of damnation, and there is existential drama in his willingness to take those steps. When he encounters truly holy men, he is humbled in response, and when he meets evil men, he is noble in defiance.
And all that philosophy inevitably ends in some kind of bloodshed, which also makes Lone Wolf and Cub so compulsively readable. When the babycart assassin explodes into action, Goseki Kojima's pages spring into life – these forty-year-old comics are still packed with vitality and movement, and Kojima's heavy use of thick ink lines grounds it all in a dirty reality. The pacing of the action is also extraordinary – moments that take a dozen pages to get to are over in a split second, while a simple stare-down between two foes can last for pages (and if they're standing there thinking about the various attacking moves they could perform, it can go on for dozens of pages).
This is why the comics remain the best version of Lone Wolf and Cub, despite some succesful adaptations. These moments can take as long as the reader wants – they can linger on an infinite moment before death, or speed through a moment of high action. The reader controls the time, and that control is put to great use in the Lone Wolf stories.
Unsurprisingly, given my deep affection for stories that mix up intense action with pop philosophy, I fell hard for the Lone Wolf comics when I first read The Gateless Barrier – a story where the Lone Wolf is hired to kill a holy man, who is so pure and noble that no assassin can take on the karma of his death.
It's a story that involves the main character sitting around, trying to breach a barrier with no gate, before he makes a spiritual breakthrough and is strong enough to carry out one extraordinary moment of poetic violence, and it's one of my absolute favourite comic stories ever.
This dichotomy – the struggle between the base violence of the real world and the aspirational beauty of a better one – has rarely been more blissful or moving, in any format.
I first read that story, and much of the earliest part of the Lone Wolf and Cub saga, in the English reprints published by First Comics in the late eighties, the ones that came with some gorgeous covers by Frank Miller, Bill Sienkiewicz and Matt Wagner. It's a nice format, even though the volumes are painfully thin – usually only about 48 pages long – just enough to get in a decent story, but over too quickly.
The only Lone Wolf I actually own are the two-thirds of the First comics, and while they're still rewarding to dip into, the collection is incomplete.
The easiest collection to acquire in English are the little digest comics, and while I like them, the pages need room to breathe, and feel stuffed into the smaller format. I did use them to see how it all turns out at the suitably epic end, but I wish they would publish a cheap Showcase-type collection like they did with Akira, hundreds of full-sized pages on cheap newsprint. It's the perfect comic for that format, which makes its absense all the more puzzling. (ADDENDUMB: Good timing!)
At least there are always the movies, which are exceptionally easy to get hold of. I really like the films, even though they simplify certain aspects of the vast overall story and complicate stuff that didn't need to be complicated. There is still enough of that Lone Wolf genius on screen, seeping up from the page, but I mainly like them because I love the way Tomisaburo Wakayama's wonderfully shabby Itto just runs into a vast horde of bad guys and starts hacking away, and ends up killing everybody.
He's all graceful and shit when he's preparing for battle, and in one-on-one duels, and when he strikes his first stance, but the fight choreography is just wild and clumsy, and endlessly entertaining. Floatey/dancey swordfighting amongst the trees with superhuman skill can get a monotonous - sometimes it's fun just to watch a warrior go completely apeshit, even if he looks a bit silly doing it.
At least Wakayama has still got that death stare down, and when he whips it out, serious shit ius going to go down.
The death stare is almost the best thing about Lone Wolf and Cub, but there is also something stronger, and deeper, than a gaze of deadly concentration, and it's there in the babycart that Itto rolls ahead of him. It's the moments between the Wolf and his cub, when they face off against impossible odds together, or in the painful moments where they are seperated by dire circumstances.
It helps that Daigoro is so damn cute, in all of the mediums he has appeared in, with those massive eyes, emotive lip and silent demeanor, but it's that relationship between father and son that takes the story onto a new level. It's more important than any philosophy, or any death stare. On the path of death, there is still love, and that redeems all.
Saturday, April 20, 2013
Fear of a camp Bat
Old issues of Amazing Heroes from the eighties remain fascinating items, because of all the trivia they come loaded with. I really do enjoy finding out about forgotten feuds and controversies, or reading about coming comics that never materialised, or even just finding out about something that had stayed under my radar for decades.
They are also an invaluable insight into fanboy mentality. With the internet, that sort of thing is all out in the open now – it's not hard to find out what your average geek thinks of your comic book controversy. Sometimes, there is a comic so bad that everybody knows about it, and occasionally you get a comic that has almost universal love, and it's not hard to find out about them either (even the dissenting opinions just reinforce the consensus).
I got a small pile of Amazing Heroes from the very late eighties recently, and while it's almost interesting to read about things like The Maze Agency and Airboy, it's the collective mentality that is most fascinating, as everybody gets in behind Jack Kirby in his fight against Marvel, and everybody knows that Watchmen is opening the door to a new age of sophisticated suspense in superhero sagas, and everybody knows this is the dawning of a new age of super-serious comic books.
And everybody knows that the sixties Batman TV show was the worst thing that ever happened to comics, and Tim Burton better not let any of that camp nonsense infect his new movie.
Like a lot of people, I loved the Batman show as a kid, loathed it as an adolescent, andlike it again as an adult. If you like your Batman to come with a huge dose of grim 'n' gritty, chances are you still think it's a terrible thing that is best forgotten.
But the consensus has changed over the past couple of decades, and there is a lot more fondness shown for the sixties television version in the 21st century. All the deadpan seriousness, bulging tights and bright, colourful sound effects still hold up, thanks to that knowing wink.
And after years of quietly denying it ever really happened, (apart from one brilliant bit of nonsense from Ellis and Cassady in the Batman/Planetary comic), DC is now putting out a comic set in that pop-soaked world, gleefully tapping into this newfound fondness. It's still plainly a show for kids, but there is no shame in admitting you like it as an adult.
It wasn't always like this. And in the months leading up to the 1989 Batman film, there was a blatant terror in fandom that the Burton film was going to be silly.
Even though the Adam West Batman had been off the air for two decades by that point, it was still the most popular pop culture item to be associated with comics. The use of its cheesy sound effects in newspaper article headlines swiftly became a cliché, but that's because it was what the general public thought all comics were like.
Even after all the truly mature works that had come out in the seventies and eighties, comics were still primarily seen as a juvenile medium, and the Batman show was often held up as the ultimate example of this. Which drove many comic fans – who were desperate for legitimacy – absolutely bugfuck mental.
They cursed any media attention that still banged on about the show, and were unable to convince anybody that Batman stories could be serious and grown-up. Reading those old Amazing Heroes, and there is some ferocious condemnation of the television show. Batman fans who wanted a Dark Knight instead of a Caped Crusader tore into the series.
In one issue alone, the television show is described as 'irritating', 'childish', 'ridiculous', 'foolish', 'harmful' and 'shameful'. Even the one writer who admits that he liked the story has to do it in the form of an apology.
This idea, that Tim Burton – who made a Pee-Wee Herman film – could be influenced or infected by this silliness when he made his film, was terrifying.
And it's easy to forget what a big deal the Batman movie was in 1989. It was the first major comic book movie in years, and was propelled by an astonishing media blitz that guaranteed success. Whatever anybody thought about superhero comics, it was going to influence the public perception for the next decade.
So when it turned up all shrouded in deep shadows and hellish fog, there was a palpable sense of relief. It was still pretty goofy – Nicholson's Joker is all over the show – but it was also treated fairly seriously. There was no winking here.
I was 14 when it came out, and I certainly felt that relief, because when you're 14, you deeply, deeply care what other people think of you, and you're convinced everybody is judging you by your tastes in movies and books, and I was convinced that a silly Batman movie would be too embarrassing for words.
I loved that first Batman film – it was one of the first films I saw multiple times in a theatre – because it was big and epic and dark. The bit where the newsreader laughs herself to death after being poisoned by her hairspray was directly responsible for onr of the worst nightmares I ever had in my life, but I don't hold that against it. Any kind of film that can get that kind of reaction from my subconscious works for me.
Twenty-four years on, and that Batman film hasn't aged that well. With Burton's insistence on huge sets over real locations, the film feels claustrophobic and stifling. And the storytelling is clumsy, filled with awkward exposition and half-thought-out scenes that don't really go anywhere.
Ironically, it's the campy shit that stands up better now, Nicholson's hollering is strangely timeless, the absurdity of the story is part of the charm and the gaudy spectacle is still striking. The later Batman films played up on this more and more, and were inexorably pulled in by the cultural gravity of the sixties show, getting campier and campier, and dumber and dumber, until the nadir of Batman and Robin. (Which now has some brave souls who are willing to stand up for it.)
The Nolan films went back for the real-world darkness, but it's notable that some of the most successful parts of the series – things like the Joker's unearthly cackle, or Bane's voice of high villainy – are also the most absurd. Crucially, Nolan knew that the more serious you take these things, the sillier they're going to get, and it's no use ignoring it.
But it's 2013 now, and there have been a lot more superhero films under the bridge since then, and few of them have that cultural weight that the first Batman had. There has been enough variety for the general pubic to realise that superheroes don't all have to be one style – they can be as silly or as serious as they want – there is room for both camps.
And this is the quiet, knowing triumph of Adam West's Batman. There is nothing wrong with a deadly serious Batman, who lives on pain and vengeance, but there is also room in that vast utility belt for some Bat shark-repellent.
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